5e Super Index – Essential Tables and Where to Find Them

I love D&D 5e!
For all its virtues though, it gets a lot of flak in some communities for not having enough random tables and set DCs for tasks. These tools are critical for a DM in a time pinch and a good random table can add an element of fun to a story that you just can’t get otherwise.
 So I decided to hunt down all the random tables and useful rules in 5e that I could find. I hope you find this useful in your games.

The Super Index

  • NPC tables (to help make NPCs if you get stuck). (DMG pages 89-91)
    • characteristics
    • ideals (alignments)
    • bonds
    • flaws
  • Gods of the Multiverse and Holy Symbols (PHB 293 -299)
  • Object Interaction List (PHB 190)
  • Creature Size Table (PHB 191)
  • Name generator (Xanathar’s Guide 175-192)
  • Conditions (PHB page 290-292)
  • Cover (PHB 196)
  • Obscurement and Light sources (PHB 183)
  • Cataclysmic Disasters (DMG 24)
  • Invading Forces (DMG 25)
  • Skills and associated Abilities (PHB 174)
  • Setting a DC for Ability Checks (DMG 238)
  • Travel Pace (PHB 182)
  • Mounted Combat (PHB 198)
  • Multiclassing Tables (163-164)
  • Player Types and Styles – Know Your Players (DMG 6)
  • Faction Ranks (DMG 22)
  • World Shaking Events (DMG 23)
  • Discoveries,Extinctions, Depletions, and New Organizations (DMG 30-31)
  • Starting Equipment for Higher Level Characters (DMG 38)
  • Plane Effects and Conditions (DMG 47 -52)
  • Creating Random Adventures (DMG 73-76)
    • Dungeon/Wilderness/Other Goals
    • Adventure Villains/Allies/Patrons
    • Adventure Introduction/Climax
    • Villain Actions
    • Event-Based Goals
  • Framing Events (Context of World Events) (DMG 79)
  • Twists for your Quests (DMG 80)
  • Side Quests (DMG 81)
  • XP Needed to Level (Threshhold) (DMG 82)
  • XP per Adventuring Day (DMG 84)
  • Random Dungeon Creation (DMG 99-101)
    • Dungeon Location
    • Creator of Dungeon
    • NPC Alignment and Class
    • Dungeon Purpose and History
  • Weird Locales and Monuments (Scenery) (DMG 108-109)
  • Weather (DMG 109)
  • Foraging, Food/Water Consumption, and Wilderness Navigation (DMG 111-112)
  • Settlements (DMG 112)
    • Notable Traits, Known For
    • Race Relations
    • Ruler’s Status
    • Current Calamity
  • Random Buildings (DMG 113)
    • Building Type
    • Residence
    • Religious
    • Tavern (with name generator)
    • Warehouse
    • Shop
  • Urban Encounters (DMG 114)
  • Underwater/Sea encounters (DMG 116-118)
  • Trap Save DCs, Attack Bonuses, and Damage (DMG 121)
  • Carousing (DMG 128)
  • Cost of … (DMG 128-129)
    • Building a Stronghold
    • Crafting Magic Items
  • Running a Business (DMG129)
  • Gem Stones and Art Objects (Treasure) (DMG 134-135)
  • Treasure Hoards (DMG 137-139)
  • Mishaps (DMG 140)
    • Mixing Potions
    • Failing to Cast a Spell From a Scroll
  • Magic Item Tables (DMG 144-149)
  • History, Properties, Details, Quirks of Magic Items (DMG 142-143)
  • Sentient Magic Items (DMG 214-216)
  • Artifacts (DMG 219-221)
  • Map Travel pace in Dungeons,Cities etc… (DMG 242)
  • Charisma Check and NPC Reactions (DMG 245)
  • Escaping from a Chase (DMG 253-255)
    • Urban Complications
    • Wilderness Complications
  • Madness(DMG 259-261)
    • Short Term
    • Long Term
    • Infinite
  • Figuring Out Ancient Technology and Firearms (DMG 268)
  • Quick Monster Stats (DMG 274)
  • XP by Challenge Rating (CR) (DMG 275)
  • Random Dungeon Generator Tables (DMG 290-301)
  • Monsters by Environment (DMG 302-305)
  • Monsters by Challenge Rating (CR) (DMG-309)

By Topic

NPC Generation

  • NPC tables (to help make NPCs if you get stuck). (DMG pages 89-91)
    • characteristics
    • ideals (alignments)
    • bonds
    • flaws
  • Name generator (Xanathar’s Guide 175-192)

Town, City, and Faction Generation

  • Faction Ranks (DMG 22)
  • Discoveries,Extinctions, Depletions, and New Organizations (DMG 30-31)
  • Weird Locales and Monuments (Scenery) (DMG 108-109)
  • Settlements (DMG 112)
    • Notable Traits, Known For
    • Race Relations
    • Ruler’s Status
    • Current Calamity
  • Random Buildings (DMG 113)
    • Building Type
    • Residence
    • Religious
    • Tavern (with name generator)
    • Warehouse
    • Shop

Adventure Generation

  • Creating Random Adventures (DMG 73-76)
    • Dungeon/Wilderness/Other Goals
    • Adventure Villains/Allies/Patrons
    • Adventure Introduction/Climax
    • Villain Actions
    • Event-Based Goals
  • World Shaking Events (DMG 23)
  • Framing Events (Context of World Events) (DMG 79)
  • Twists for your Quests (DMG 80)
  • Side Quests (DMG 81)
  • Cataclysmic Disasters (DMG 24)
  • Invading Forces (DMG 25)
  • Discoveries,Extinctions, Depletions, and New Organizations (DMG 30-31)

Dungeon Generation

  • Random Dungeon Creation (DMG 99-101)
    • Dungeon Location
    • Creator of Dungeon
    • NPC Alignment and Class
    • Dungeon Purpose and History
  • Random Dungeon Generator Tables (DMG 290-301)

Skill Checks

  • Skills and associated Abilities (PHB 174)
  • Setting a DC for Ability Checks (DMG 238)
  • Charisma Check and NPC Reactions (DMG 245)
  • Escaping from a Chase (DMG 253-255)
    • Urban Complications
    • Wilderness Complications

Travel

  • Travel Pace (PHB 182)
  • Plane Effects and Conditions (DMG 47 -52)
  • Weird Locales and Monuments (Scenery) (DMG 108-109)
  • Weather (DMG 109)
  • Foraging, Food/Water Consumption, and Wilderness Navigation (DMG 111-112)
  • Map Travel pace in Dungeons,Cities etc… (DMG 242)
  • Escaping from a Chase (DMG 253-255)
    • Urban Complications
    • Wilderness Complications

Combat

  • Object Interaction List (PHB 190)
  • Conditions (PHB page 290-292)
  • Cover (PHB 196)
  • Obscurement and Light sources (PHB 183)
  • Mounted Combat (PHB 198)
  • Urban Encounters (DMG 114)
  • Underwater/Sea encounters (DMG 116-118)
  • Trap Save DCs, Attack Bonuses, and Damage (DMG 121)
  • Escaping from a Chase (DMG 253-255)
    • Urban Complications
    • Wilderness Complications

World Generation

  • Gods of the Multiverse and Holy Symbols (PHB 293 -299)
  • Cataclysmic Disasters (DMG 24)
  • World Shaking Events (DMG 23)
  • Artifacts (DMG 219-221)
  • History, Properties, Details, Quirks of Magic Items (DMG 142-143)

 Monsters

  • Creature Size Table (PHB 191)
  • Underwater/Sea encounters (DMG 116-118)
  • Quick Monster Stats (DMG 274)
  • XP by Challenge Rating (CR) (DMG 275)
  • Monsters by Environment (DMG 302-305)
  • Monsters by Challenge Rating (CR) (DMG-309)

Leveling Up and Rewards

  • Starting Equipment for Higher Level Characters (DMG 38)
  • Multiclassing Tables (163-164)
  • XP Needed to Level (Threshhold) (DMG 82)
  • XP per Adventuring Day (DMG 84)
  • Gem Stones and Art Objects (Treasure) (DMG 134-135)
  • Treasure Hoards (DMG 137-139)
  • Magic Item Tables (DMG 144-149)
  • XP by Challenge Rating (CR) (DMG 275)

Adding Spice

  • Player Types and Styles – Know Your Players (DMG 6)
  • Carousing (DMG 128)
  • Cost of … (DMG 128-129)
    • Building a Stronghold
    • Crafting Magic Items
  • Running a Business (DMG129)
  • Mishaps (DMG 140)
    • Mixing Potions
    • Failing to Cast a Spell From a Scroll
  • History, Properties, Details, Quirks of Magic Items (DMG 142-143)
  • Sentient Magic Items (DMG 214-216)
  • Madness(DMG 259-261)
    • Short Term
    • Long Term
    • Infinite
  • Figuring Out Ancient Technology and Firearms (DMG 268)

 

This list has turned into kind a D&D Super-Index of the core books. If there’s interest, I’ll return and add content from Xanathar’s.  In the meantime, I hope all you busy DMs and lovers of tables enjoy this as much as I enjoyed putting it together.

Did you find anything I missed? Let me know in the comments or at @FinlamElman

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