Paragon of Luck

I’m looking for a fun build to play it does not have to to optimize but then again it can’t be to gimped.

Is That Your Final Roll?

Lightfoot Halfing

Start as a Wild-Magic Sorceror go for 6 levels. This nets us:

level 1 – Tides of Chaos, Lucky (Halfling)
level 4 – Lucky (feat)
level 6 – Bend Luck

Now pick up 2 levels of Divination Wizard which gets us:
level 8 – Portent

Finally, finish it out with College of Lore Bard which gives:
level 9 – Bardic Inspiration
level 11 – Cutting Words

You are the master of the dice, chooser of your own fate: no roll is final until you say it is. Let’s take a look at what you can do:

Attack Roll – Re-roll all 1’s (once per roll), Re-roll any roll (costs 1 luck point), Advantage (once per long rest or magic surge), Add or subtract 1d4 (reaction and 2 sorcery points), Add 1d6 (Ally only, 1 per Cha per long rest), Replace roll result (2 per long rest, any creature, before roll)

Ability Check – Re-roll all 1’s (once per roll), Re-roll any roll (costs 1 luck point), Advantage (once per long rest or magic surge), Add or subtract 1d4 (reaction and 2 sorcery points), Add 1d6 (Ally only, 1 per Cha per long rest), Replace roll result (2 per long rest, any creature, before roll)

Saving Throw – Re-roll all 1’s (once per roll), Re-roll any roll (costs 1 luck point), Advantage (once per long rest or magic surge), Add or subtract 1d4 (reaction and 2 sorcery points), Add 1d6 (Ally only, 1 per Cha per long rest), subtract 1d6 (reaction, enemies only 1 per Cha per long rest), Replace roll result (2 per long rest, any creature, before roll)

Enemy Attack – Re-roll any roll (costs 1 luck point), Add or subtract 1d4 (reaction and 2 sorcery points), subtract 1d6 (reaction, 1 per Cha per long rest), Replace roll result (2 per long rest, any creature, before roll)

In addition, you will never fail to counterspell between Jack of All Trades, and numerous abilities to manipulate (add or gain advantage on) your spellcasting ability check.

As a bonus, take the build to Bard 5 to get your Bardic Inspiration recharged on a short rest and increased to a d8.
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This build is playable at every level and only gets better over time, spellcasting, proficiencies, expertise, utility. Definitely not a straight combat build, but it could easily trivialize some encounters by attacking the one thing no monster can protect: their dice.

The part I like best about this build is that your agency extends into the Meta, you control not only your character, but everything going on around your character to the degree that you want from heavy handed (Portent, lucky) to light touches (Bardic Inspiration, Tides of Chaos).

You are not an agent of Chaos or Control within the game world, you are chaos within the GAME system. No roll is final until you permit it, every important event can be influenced, and you are now metaphysically linked to everything happening around you in the game.

You are not a PC, you are luck given form.

 

If you enjoyed this post you may also enjoy Getting the Most out of Vampiric Touch or Fistfull of Dice.

Based on my original post on Giant in the Playground forums.

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