
I love D&D 5e!
For all its virtues though, it gets a lot of flak in some communities for not having enough random tables and set DCs for tasks. These tools are critical for a DM in a time pinch and a good random table can add an element of fun to a story that you just can’t get otherwise.
So I decided to hunt down all the random tables and useful rules in 5e that I could find. I hope you find this useful in your games.
The Super Index
- NPC tables (to help make NPCs if you get stuck). (DMG pages 89-91)
- characteristics
- ideals (alignments)
- bonds
- flaws
- Gods of the Multiverse and Holy Symbols (PHB 293 -299)
- Object Interaction List (PHB 190)
- Creature Size Table (PHB 191)
- Name generator (Xanathar’s Guide 175-192)
- Conditions (PHB page 290-292)
- Cover (PHB 196)
- Obscurement and Light sources (PHB 183)
- Cataclysmic Disasters (DMG 24)
- Invading Forces (DMG 25)
- Skills and associated Abilities (PHB 174)
- Setting a DC for Ability Checks (DMG 238)
- Travel Pace (PHB 182)
- Mounted Combat (PHB 198)
- Multiclassing Tables (163-164)
- Player Types and Styles – Know Your Players (DMG 6)
- Faction Ranks (DMG 22)
- World Shaking Events (DMG 23)
- Discoveries,Extinctions, Depletions, and New Organizations (DMG 30-31)
- Starting Equipment for Higher Level Characters (DMG 38)
- Plane Effects and Conditions (DMG 47 -52)
- Creating Random Adventures (DMG 73-76)
- Dungeon/Wilderness/Other Goals
- Adventure Villains/Allies/Patrons
- Adventure Introduction/Climax
- Villain Actions
- Event-Based Goals
- Framing Events (Context of World Events) (DMG 79)
- Twists for your Quests (DMG 80)
- Side Quests (DMG 81)
- XP Needed to Level (Threshhold) (DMG 82)
- XP per Adventuring Day (DMG 84)
- Random Dungeon Creation (DMG 99-101)
- Dungeon Location
- Creator of Dungeon
- NPC Alignment and Class
- Dungeon Purpose and History
- Weird Locales and Monuments (Scenery) (DMG 108-109)
- Weather (DMG 109)
- Foraging, Food/Water Consumption, and Wilderness Navigation (DMG 111-112)
- Settlements (DMG 112)
- Notable Traits, Known For
- Race Relations
- Ruler’s Status
- Current Calamity
- Random Buildings (DMG 113)
- Building Type
- Residence
- Religious
- Tavern (with name generator)
- Warehouse
- Shop
- Urban Encounters (DMG 114)
- Underwater/Sea encounters (DMG 116-118)
- Trap Save DCs, Attack Bonuses, and Damage (DMG 121)
- Carousing (DMG 128)
- Cost of … (DMG 128-129)
- Building a Stronghold
- Crafting Magic Items
- Running a Business (DMG129)
- Gem Stones and Art Objects (Treasure) (DMG 134-135)
- Treasure Hoards (DMG 137-139)
- Mishaps (DMG 140)
- Mixing Potions
- Failing to Cast a Spell From a Scroll
- Magic Item Tables (DMG 144-149)
- History, Properties, Details, Quirks of Magic Items (DMG 142-143)
- Sentient Magic Items (DMG 214-216)
- Artifacts (DMG 219-221)
- Map Travel pace in Dungeons,Cities etc… (DMG 242)
- Charisma Check and NPC Reactions (DMG 245)
- Escaping from a Chase (DMG 253-255)
- Urban Complications
- Wilderness Complications
- Madness(DMG 259-261)
- Short Term
- Long Term
- Infinite
- Figuring Out Ancient Technology and Firearms (DMG 268)
- Quick Monster Stats (DMG 274)
- XP by Challenge Rating (CR) (DMG 275)
- Random Dungeon Generator Tables (DMG 290-301)
- Monsters by Environment (DMG 302-305)
- Monsters by Challenge Rating (CR) (DMG-309)
By Topic
NPC Generation
- NPC tables (to help make NPCs if you get stuck). (DMG pages 89-91)
- characteristics
- ideals (alignments)
- bonds
- flaws
- Name generator (Xanathar’s Guide 175-192)
Town, City, and Faction Generation
- Faction Ranks (DMG 22)
- Discoveries,Extinctions, Depletions, and New Organizations (DMG 30-31)
- Weird Locales and Monuments (Scenery) (DMG 108-109)
- Settlements (DMG 112)
- Notable Traits, Known For
- Race Relations
- Ruler’s Status
- Current Calamity
- Random Buildings (DMG 113)
- Building Type
- Residence
- Religious
- Tavern (with name generator)
- Warehouse
- Shop
Adventure Generation
- Creating Random Adventures (DMG 73-76)
- Dungeon/Wilderness/Other Goals
- Adventure Villains/Allies/Patrons
- Adventure Introduction/Climax
- Villain Actions
- Event-Based Goals
- World Shaking Events (DMG 23)
- Framing Events (Context of World Events) (DMG 79)
- Twists for your Quests (DMG 80)
- Side Quests (DMG 81)
- Cataclysmic Disasters (DMG 24)
- Invading Forces (DMG 25)
- Discoveries,Extinctions, Depletions, and New Organizations (DMG 30-31)
Dungeon Generation
- Random Dungeon Creation (DMG 99-101)
- Dungeon Location
- Creator of Dungeon
- NPC Alignment and Class
- Dungeon Purpose and History
- Random Dungeon Generator Tables (DMG 290-301)
Skill Checks
- Skills and associated Abilities (PHB 174)
- Setting a DC for Ability Checks (DMG 238)
- Charisma Check and NPC Reactions (DMG 245)
- Escaping from a Chase (DMG 253-255)
- Urban Complications
- Wilderness Complications
Travel
- Travel Pace (PHB 182)
- Plane Effects and Conditions (DMG 47 -52)
- Weird Locales and Monuments (Scenery) (DMG 108-109)
- Weather (DMG 109)
- Foraging, Food/Water Consumption, and Wilderness Navigation (DMG 111-112)
- Map Travel pace in Dungeons,Cities etc… (DMG 242)
- Escaping from a Chase (DMG 253-255)
- Urban Complications
- Wilderness Complications
Combat
- Object Interaction List (PHB 190)
- Conditions (PHB page 290-292)
- Cover (PHB 196)
- Obscurement and Light sources (PHB 183)
- Mounted Combat (PHB 198)
- Urban Encounters (DMG 114)
- Underwater/Sea encounters (DMG 116-118)
- Trap Save DCs, Attack Bonuses, and Damage (DMG 121)
- Escaping from a Chase (DMG 253-255)
- Urban Complications
- Wilderness Complications
World Generation
- Gods of the Multiverse and Holy Symbols (PHB 293 -299)
- Cataclysmic Disasters (DMG 24)
- World Shaking Events (DMG 23)
- Artifacts (DMG 219-221)
- History, Properties, Details, Quirks of Magic Items (DMG 142-143)
Monsters
- Creature Size Table (PHB 191)
- Underwater/Sea encounters (DMG 116-118)
- Quick Monster Stats (DMG 274)
- XP by Challenge Rating (CR) (DMG 275)
- Monsters by Environment (DMG 302-305)
- Monsters by Challenge Rating (CR) (DMG-309)
Leveling Up and Rewards
- Starting Equipment for Higher Level Characters (DMG 38)
- Multiclassing Tables (163-164)
- XP Needed to Level (Threshhold) (DMG 82)
- XP per Adventuring Day (DMG 84)
- Gem Stones and Art Objects (Treasure) (DMG 134-135)
- Treasure Hoards (DMG 137-139)
- Magic Item Tables (DMG 144-149)
- XP by Challenge Rating (CR) (DMG 275)
Adding Spice
- Player Types and Styles – Know Your Players (DMG 6)
- Carousing (DMG 128)
- Cost of … (DMG 128-129)
- Building a Stronghold
- Crafting Magic Items
- Running a Business (DMG129)
- Mishaps (DMG 140)
- Mixing Potions
- Failing to Cast a Spell From a Scroll
- History, Properties, Details, Quirks of Magic Items (DMG 142-143)
- Sentient Magic Items (DMG 214-216)
- Madness(DMG 259-261)
- Short Term
- Long Term
- Infinite
- Figuring Out Ancient Technology and Firearms (DMG 268)
This list has turned into kind a D&D Super-Index of the core books. If there’s interest, I’ll return and add content from Xanathar’s. In the meantime, I hope all you busy DMs and lovers of tables enjoy this as much as I enjoyed putting it together.
Did you find anything I missed? Let me know in the comments or at @FinlamElman
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